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Materialism in sound art

Pierre Schaeffer

My practice and research is stems from the idea of the ‘material’ in sound art, through this practice we can achieve more immersive, diegesis focused cinematic scores. The principal movement that pathed the way for this practice is music concrete, pioneered by Schaeffer and Henry. Music concrete is composition using non-musical sounds, by considering the various qualities inherent in everyday sounds (pitch, length, percussion, timbre) you can layer and arrange these elements into a piece of music.

Variations for a door and a sigh

Acousmatic music developed out of music concrete, a complete decontextualisation of the sounds used for composition, the only matter of concern is the final noise rather than the source. This form of music is a subversion of our natural cause and effect method of listening. We analyse our environment for many reasons, to orient yourself or determine whether danger is present. We listen to a sound and immediately attach the source. Acousmatic music removes the source, and forces the audience to listen to these sounds in a musical way. I believe that it is impossible to completely remove context, the psychoacoustic and psychological elements at play mean that the audience will most likely be able to recognise elements of the noise. Either the audience can recognise the origin of the sound (such as the door and the sigh) or if the noise has been manipulated beyond recognition, the material remains. The sound of wood, metal or stone will remain recognisable.

I would like to take this methodology and approach to music making, and apply it to my project in a slightly different way. I would like to play music through a material using a transducer and record it’s vibrations in a space, this way I will achieve musical expression while maintaining the material identity. Hopefully this will result in a more believable sound than if I were to synthesise a metallic cello per say, at least this is what Mark Mangini’s postulations on psychoacoustic qualities of real recordings being more immersive lead me to believe. (DUNE research)

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Possible Direction of Experimentation

Material Quartet

I would like to compose a quartet piece, then using transducers play material as each instrument. This way I am able to create a musical piece that has the sonic identity of the material found in the animated world.

There are multiple iterations of this technique I could try:

The first is Three suspended metal beams with transducers attached, with a bass transducer underneath a slab of concrete. I believe this will probably be the most successful version.

The second is two suspended metal beams with transducers attached, and a loudspeaker with soil in the cone. I believe the soil might add an interesting texture and bring a more organic colour to the overall palette, but this arrangement might lack low end.

I believe I will most likely end up mixing arrangements to find the right palette. The first order of business however is to experiment with material and transducer, I think it might take some time to find the right resonance for the composition.

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ANIMISM/RESONANCE

Animism is an anthropological term that refers to an ideology found in many spiritualities. It’s the concept that people, animals, geographical and natural phenomenon are all connected by an individual spirit they all possess.

You can find elements of animism as early as Plato, as in his 380BC writings ‘Republic’ he refers to the souls of people and cities. Animus Mundi (world soul) was a commonly held concept among Ancient Greek philosophers. The concept is now however associated with primitive cultures due to 18th century ethnocentrism, specifically the work of Sir Edward Burnett Tylor and his book ‘Primitive Cultures’.

The Siberian Eveny culture engage in a form of animism in which the animals that they hunt are seen as ‘master parents’ to humans. The animal’s parental responsibility is a sacrifice, however this sacrifice can only happen if a certain hierarchy is reached in which the human must eat them to survive. There is a respect there that is not present in western tradition, the hunter exclaims after the kill “you came to me out of your own free will, please have pity on us and do not harm us”.

I believe that a parallel can be drawn between animism and resonance. Every object will emit a natural frequency when struck, if this frequency is exerted on the object, a compounding of waves occurs and the natural vibrations are amplified. For example a glass may have a natural frequency of 575Hz, if the glass has minimal imperfections and a speaker is playing 575Hz next to the object, the glass will vibrate at this frequency. It is possible to shatter the glass through these means.

Resonance can be seen as a force individual to each object, that allows for an interplay between inanimate things. This phenomenon also allows for interplay between object and human, as seen in the case of the millennium bridge.

On June 10th 2000, the millennium bridge was opened to the public. In order to avoid spoiling the view of the Thames and St Pauls cathedral, the architects refused to design the bridge with any tall support struts. Instead they opted for a horizontal suspension bridge, an impressive feat of engineering with a small oversight. The engineers forgot to account for the slight horizontal sway that occurs in a human’s walk. By coincidence the natural frequency of the bridge was equal to the frequency of the horizontal sway of a human’s gate. When this slight swaying is multiplied by the large amounts of foot traffic, the people amplified the frequency and the bridge wobbled quite drastically. This resulted in the bridge being closed, multiple foot traffic tests being conducted and eventually the implementation of dampeners on the suspension cables. Like putting a sock in a guitar bridge.

There is an interplay between human and object due to resonant frequencies, I would like to explore this further for this project. I believe respecting and working with the resonant identity of each object might result in interesting sonic performances whilst also respecting the content of the narrative.

Perkins, M., 2022. What Is Animism?. [online] Learn Religions. Available at: <https://www.learnreligions.com/what-is-animism-4588366> [Accessed 27 September 2022].

Swancutt, K., 2022. Animism. [online] Cambridge Encyclopedia of Anthropology. Available at: <https://www.anthroencyclopedia.com/entry/animism> [Accessed 27 September 2022].

BYJUS. 2022. Resonance – Definition, Examples & Resonant Frequency With Formula. [online] Available at: <https://byjus.com/physics/resonance/> [Accessed 28 September 2022].

Strogatz, S., 2022. [online] Available at: <https://www.sciencedaily.com/releases/2005/11/051103080801.htm> [Accessed 28 September 2022].

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HESAPIA

Image from ‘Hesapia’ Unreal project

Ive been given the opportunity to collaborate with a third year fine art student from Goldsmiths. Using software such as Unreal engine and cinema 4D they create intricate digital worlds, steeped in philosophical detail with narratives inspired by the likes of Carl Yung, Joseph Campbell and Religious texts.

The project is titled ‘Hesapia’. This is a fabricated word derived from the word ‘He Sapa’, a Native American Lakota word meaning ‘Black Ridge’. This refers to a mountain range that is believed to be the centre of the universe for the Lakota Sioux, and the origin of many Native American peoples. This land was later commandeered by western expansion and became part of the Dakota territory.

‘He Sapa’

Eunjo, my collaborator has drawn a parallel with He Sapa and the Garden of Eden. In her eyes, the Garden of Eden is a false narrative, the snake (representing nature) is vilified, as too is womanhood. The real Garden of Eden (or paradise) is more that of He Sapa, a balance of person and nature, life and death being appreciated in the same respect. A subversion of the typical western ideals of Anthropocentrism. This subversion is extended beyond the idea of anthropocentrism, to a balance of good, evil, creation and destruction. This is inspired by the works of Carl Yung, in which he denounces the idea of the dichotomy of good and evil, two forces that are in constant conflict and are incapable of harmonisation.

‘Hesapia’ will take on the form of an animated short film, with the potential of being transformed into an interactive space or game. The film will include many characters, representing various elements of philosophical writings, performing symbolic actions. Ultimately, the project is a reimagining of the Garden of Eden, one which represents and reflects with more accuracy the human condition and the relationships between humanity, object and nature.

I believe that this project is ripe for sonic exploration, it offers opportunity to experiment not only with sound design methodologies, but with contextual reflection within the sound world. I’m drawn to this project specifically because it is a perfect space for me to continue the practice I developed over the last two years, diegetic/soundscape composition. The philosophical and narrative substance allows for emotional exploration within the musical side of the sound design, and world building nature of her practice gives me insight into material from which to perform the composition.

Bibliography:

An Interview/meeting conducted with the artist in which we discussed the general overview of the project. Conducted 26th September 2022

Estes, N., 2022. Go back to where you come from, the Trump fans yelled. But “we came from there!”. [online] Mother Jones. Available at: <https://www.motherjones.com/environment/2021/01/the-battle-for-the-black-hills/> [Accessed 27 September 2022].

Magazine, B., 2022. Paha Sapa – The Black Hills – Black Hills Visitor. [online] Black Hills Visitor. Available at: <https://blackhillsvisitor.com/learn/paha-sapa-the-black-hills/> [Accessed 27 September 2022].

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Definition of my practice

The central area of praxis for my prototype is soundscape composition as a means to bring musicality to diegetic sounds in cinema, either through utilising material as a reverberant body or manipulating field recordings.

I am interested in this practice as it provides a challenge to scoring for cinema, that will in theory create an immersive musical experience based in environmental sound. By exploring this practice, i will gain an in depth understanding of how cinematic sound interweaves both music and representational sound. I will better understand the levels of abstraction on the spectrum of synchresis.

The physical representation of this exploration will be an approximately 8 minute score for an animation, comprised of hyper-realistic soundscapes gradually oscillating in and out of musical abstraction.

Sources that might be useful for this research are:

  • Soundscape Composers
  • Music Concrete Composers
  • Cinematic Sound designers
  • Writings on Cinematic Synchresis

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Howard Ashman, Musical theatre and Emotional Transitioning

Howard Ashman - D23

Howard Ashman joined Disney in 1986 as a creative director and lyricist, his first big project was ‘The little Mermaid’ (1989). Ashman’s work on this project begun what is now referred to Disney’s golden age. His unique influence on the animated film genre was derived from his musical theatre background. Firstly, he reworked the traditional methodology for writing the films. He identified emotional states the characters needed to experience, wrote incredibly strong songs based on these emotions, then wrote the story to connect the songs.

The most important thing ashman brought to Disney’s animated films however, in my opinion, is an appreciation for diegetic music and emotional intensities. Howard ashman identifies this problem in a lecture he gave to the staff at Disney:

‘songs on the soundtrack, (are) as if the narrator is saying something, as if the narrator is going oooo oooo oooo staying alive staying alive. Who is singing that right ? (crowd laughs) But if you take it seriously and look at the structure, who is singing that is God out there, who is singing that is the narrator’s voice. Who is singing that is the film maker making a comment.’

(Howard Ashman from video by Sideways, 2019)

Ashman recognised the contextual and emotional distance between soundtrack and character, by making the music diegetic and placed within the narrative he allows the audience to better connect with the characters and empathise.

The last musical theatre inspired influence Ashman brought to the little mermaid was seamless transitions of emotional intensity. A common adage in musical theatre is if the emotion is too strong for speech then you sing, if its too strong for song then you dance. A valuable aspect of this is that it allows for a gradual rise of emotional intensity, keeping the audience on the journey. Much like a frog in a pot of gradually heating up water, the audience don’t notice the change until it’s too late. Morbid analogy i know but i feel it illustrates the point exactly.

It also seems that the seamlessness of the transition is directly linked to the level of intensity, like a damn that has to burst. The breaking of the damn if not forced by the film maker, but the emotional pressure, making it feel more natural.

‘The single most important key to making it work is, of course, rooted in the emotion of the moment. The more honest, earned, and believable the emotion of the character, and the more that emotion carries with it the need to expand in some way, the more the transition to singing will seem not merely necessary, but theatrically exciting’

(Haagensen , 2019)

It’s this concept of seamless transitioning of emotional intensity that draws my attention, i would like to find a way to achieve this outside of a musical theatre context. I would like to create a diegetic score, but diegetically link the music through means of material rather than a character’s voice.

Bibliography:

Haagensen , E. (no date) Moving emotionally from speech to song – backstage. Available at: https://www.backstage.com/magazine/article/moving-emotionally-speech-song-32284/ (Accessed: September 15, 2022).

The problem with Tarzan (2019) YouTube. Available at: https://youtu.be/rMJ8FyQiM4Y (Accessed: September 14, 2022).