BA Hons Sound Arts- Y3 Pt2
Later in the year during the portfolio assignment, I was able to put the techniques and ideas researched for the dissertation into practice . As of writing this I am still completing this project but so far I have found that the techniques described by Andersen have proved most useful for my specific film. My collaborator has created detailed animations, the first film is set in an environment full of metal, the second is stone and sand. The low number of animals present in the animations negate the use of Krause’s techniques, but the material centric writings Andersen fit perfectly. The techniques I used for these projects have been drawn from all three years of the degree: music concrete composition, transducers on material, vocoding and custom impulse response in convolution reverbs. My goal was to focus on the ambience and music, then attempt to blend the two. I found I was able to do this, however a large portion of time was spent creating FX. The necessary elements of a film (FX and foley) without which immersion is depreciated, caused me to have to divide my time. I feel this allowed me to utilise some of the same techniques I had used on ambience for FX, but I think that dividing my time like this diminished the quality of the ambience music relationship I was trying to cultivate.
In conclusion I have found the projects and assignment in third year to be incredibly helpful in the formation of my practice and the development of my methods. This methodology developed through research and practice will continue throughout my career, I have a project lined up for shortly after I graduate in which I’ll be utilising these same techniques. I believe the structure and form of the assignments have guided me to create a refined and unique style of sound design for film.